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    Facepunch

    The Oil Rig Update

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    [rust.facepunch.com]

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    Changelog

    • Linux uses Vulkan graphics API (-force-vulkan to use Vulkan on Windows)
    • Mac uses Metal graphics API
    • Deep sea waves with crest foam affecting floating physics
    • Water interaction disturbance foam
    • Restored world reflections option
    • Fixed muzzle flash positions
    • Fixed client side corpses sometimes clipping into things
    • Fixed foam showing up near player
    • Fixed flickering on shore, including cases related to TSSAA
    • Fixed overbright caustics and specular occlusion on shore
    • Fixed some occlusion culling frame delays on players, NPCs, ragdolls and impostors
    • Fixed light beams not hiding when lights are distance culled
    • LOD, batching and foliage grids now support twice the terrain size (custom maps & oil rigs)
    • Asset loading is now much faster (total loading time 10% faster on SSD, potentially much more on HDD)
    • Entities are now ordered by distance from the player when they are networked
    • Game log is now always written to output_log.txt in install folder
    • Shore water transition quality
    • Higher-quality high-frequency ocean waves
    • Performance on light-heavy scenes using culling
    • Water junkpile foliage animation now wave-based instead of foliage/wind-based
    • Added instancing to deferred mesh decals
    • Saved 115 MB of system and video memory by reducing some textures
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