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Death

Staff
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Everything posted by Death

  1. Death

    Feedback & Suggestions

    @Andipoo The whole idea of the friend's system is to have this functionality. If you have someone you don't want to access your things chances are they shouldn't be on your friend's list, to begin with.
  2. Death

    Feedback & Suggestions

    Suggestions for our Scourge PvE server. All feedback is welcomed and appreciated!
  3. Death

    Store item suggestion

    You can get it as a daily login reward but I'll see about adding it to the store.
  4. Death

    Store item suggestion

    The graveyard fence? I'm pretty sure those are craftable.
  5. Changelog New supply drop system implemented Personal supply loot is now dynamic and balanced Personal drops now always remained locked Car drop system implemented Fishing poles removed from the loot tables
  6. Changelog New supply drop system implemented Personal supply loot is now dynamic and balanced Personal drops now always remained locked Car drop system implemented
  7. Changelog New supply drop system implemented Personal supply loot is now dynamic and balanced Personal drops now always remained locked Car drop system implemented Scientists now drop specialty items (Car drops, fishing poles, small shelves, door closers, quarries, survey charges) Supply drops once again drop quarries and survey charges Daily login reward now properly resets
  8. Changelog Restored zombie's glowing eyes New supply drop system implemented Personal supply loot is now dynamic and balanced Personal drops now always remained locked Car drop system implemented Scientists now drop specialty items (Car drops, fishing poles, small shelves, door closers) Daily login reward now properly resets
  9. Death

    Drop Rates

    The drop rate of quarries has been low for some time now. I want to say 10%ish to get one from a drop. The rates at which you get from a survey are untouched.
  10. Death

    RustEZ Scourge | Updates 12-10

    The new container lock system will include locks for Bradley and helicopter boxes. Players who deal x amount of damage will be able to access. The Bradley isn't announced on spawn to allow everyone a chance to fight it. If you knew every time it spawned you'd be waiting for it.
  11. Changelog Sign artist fixed Daily login bonus now properly resets Another attempt at SimpleFlare fix Optimized hud icon delivery Progress on land vehicles Progress on Heli, Bradley and chinook crate locks Rust 12_9_2018 8_55_55 AM.mp4
  12. Death

    UK Scourge - Banned Hemomaniac

    I wouldn't say "fuck my computer" is being toxic personally but everything beyond that is pretty much eye irritation. We have a zero tolerance policy for racism, which, by definition, is using derogatory remarks in any compacity. You were given more warnings than most of us would have given and to prove that please see below for details. Before you continue just know I'm not trying to team up on you. I'm trying to give you clarity that we don't go around banning people for everything. 12/01/2018 11:16 AM Was warned in-game (/warn) about harassment of players (player disrespect, toxicity) based on player chat Logs from 12-01-18, and instructed to contact via Discord. 12/08/2018 1:05 AM Warned in chat for racism. 12/11/2018 9:53 AM Warned for TC blocking another player. 12/11/2018 7:17 PM Temp. Muted on 2018-12-11 for being toxic chat. 5 previous warnings not including the shit show today. The admins tried really hard to retain you in our community but again and again, you let them down. No one's perfect, but at some point, it's best to go our separate ways. If you're truly adamant on returning to our community I will allow you to appeal one week from today. This does not guarantee anything and only the one who put the ban in place can lift it. Something to think about, at least.
  13. Death

    RustEZ Casual | Updates

    Changelog Chat now recognizes flagged players properly New daily login bonus implemented Sign artist fixed
  14. Death

    RustEZ Casual | Updates

    Changelog Patched fly hack violation kicks Cleaned up server messages Added server header Fixed zone messages Supply signals no longer create PvP zones Fixed invalid flag preventing trap damage Patched bad ownership check on entity destroy
  15. Death

    Survival PvE | Updates

    Changelog Sign artist fixed Daily login bonus now properly resets Progress on land vehicles Progress on Heli, Bradley and chinook crate locks Fixed missing hud icons Optimized hud icon delivery Rust 12_9_2018 8_55_55 AM.mp4
  16. Death

    Survival PvE | Updates

    Changelog Made placeables removable by the owner. Added removal tool to remove indestructible objects.
  17. Death

    Requests

    Request your recycler, pumpjack or any placable purchased from the store here.
  18. Rust 12_9_2018 8_55_55 AM.mp4
  19. Sadly not everyone plays by the rules. As admins we don't really have much to do on other than he said, she said. We don't actually know who was there first. As a developer, I'll work on new mechanics to ensure the proper player is rewarded. I'll reply to this thread once said implementations are brought to light. I'm sorry you had this encounter but please don't judge the server by one individual. We've got a lot of great folk around here!
  20. Death

    zombies

    Yes, zombies will attack you while offline.
  21. Death

    Survival PvE | Updates

    Changelog Electrical components can now stack Added new weapons to kill feed Retracted ceiling light fuel consumption (Electrical Update) Daily login reward implemented
  22. Death

    RustEZ Scourge | Updates

    Changelog Optimized conditional checks for parachute attachment Zombies will no longer target animals and vise-versa The launch of parachuting (Expect bugs and unpleasant outcomes) Electrical components can now stack Added new weapons to kill feed Retracted ceiling light fuel consumption (Electrical Update) Possible fix for NRE(SimpleFlare.CalculateLights) disconnect Daily login reward implemented
  23. Death

    RustEZ Scourge | Updates

    Changelog Beta Released
  24. Death

    Parachuting Incoming!

    This system will allow players to deploy a parachute when falling distances that would otherwise kill them. This is not a physical item nor does it have a cooldown. More work was planned but seeing how the game is soon to get its own variant I will leave it as-is. If no progress from the game developers soon I will expand this feature and make them physical items you must equip. This feature should be read after today's wipe! Rust 12_6_2018 2_49_02 AM.mp4 Rust 12_6_2018 2_58_30 AM.mp4
  25. Death

    Survival PvE | Updates

    Changelog Placing bags on the ground will no longer destroy the home point Home cooldown reduced from 30 minutes to 10 minutes Crafting level up info text now properly displays as a game tip Crafting level up info text now properly displays as a game tip Quicksort options now properly destroy during teleport Fixed performance issue with backpacks that caused intermittent server lag

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