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Death

Staff
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Everything posted by Death

  1. Death

    Looted

    In the future be sure to use https://www.rustez.com/help/ for faster support. I'll send this off to our Pure admins to investigate.
  2. Death

    List of commands.

    You can use /commands for a list of all available commands and /help for special information for that particular server.
  3. Death

    Feedback & Suggestions

    Have any feedback or suggestions for our new casual server? Leave it here!
  4. Death

    steam auth timeout

    Apologize for the downtime today on our US Servers caused by a Steam outage. All servers back online and connectivity has been restored! Will be doing some mass drops soon to make up for lost time.
  5. Death

    Anyone else not able to connect?

    Apologize for the downtime today on our US Servers caused by a Steam outage. All servers back online and connectivity has been restored! Will be doing some mass drops soon to make up for lost time.
  6. Death

    Feedback & Suggestions

    Suggestions for our Scourge PvE server. All feedback is welcomed and appreciated!
  7. Death

    Feedback & Suggestions

    Thanks for your feedback @Hyperion! Scourge is rather basic since it's still a new server. We have a lot of complicated systems in place we are working to optimize before expanding game play out a bit. Many plans for the future!
  8. Death

    OMG EARLY WIPE BPs

    Don't forget BPs are carrying over so recycle anything craftable into their components and just craft after the wipe to carry more tings over
  9. We'll be changing the map (to include MT) for the last 2 weeks until the official wipe. http://playrust.io/map/?Procedural Map_4000_21116
  10. We'll be wiping our Scourge US server in light of recent degrading issues with prefab and collider errors. Although it's rare we wipe outside of the official game wipe schedule, it's important for us to maintain the gameplay quality of our players. We will be carrying over backpacks, blueprints and all store purchases. Be sure to fill your backpack up to compacity before the wipe so the valuables will transfer over. We'll be temporarily upgrading all backpacks to VIP until the transfer is complete. If you're non-VIP it's important for you to remove everything out of the bottom 3 rows after the wipe otherwise, it'll be wiped once backpacks are restored to normal. We understand this may be a frustrating outcome for many and it pains us to have to take such drastic measures to ensure gameplay. We truly hope everyone understands and hope to see you again Thursday after the wipe at 12:00pm EST!
  11. Death

    New Server for Events

    It's always been considered ever since they added custom map support. I'm still in the process of rewriting all of our plugins so once that's done I'll have a lot more time to focus on other server ideas. Thanks for your suggestion!
  12. Death

    put ammunition stack in the store

    The guns should come with a few bullets you can use for researching?
  13. Changelog Fixed NRE when player calls a personal drop Fixed skin shop not showing skin thumbnails Personal drops now drop quarries (Sorry about that) Doubled drop chance of specialty items in supply drops
  14. Death

    Discord ban appeal

    What's your discord tag?
  15. Changelog Fixed NRE when player died while accessing backpack Fixed NRE when the server's time resets back to 1 Fixed NRE when player calls in a car drop Fixed NRE on player team check when trying to mount cars Fixed NRE on player parachute deployment Fixed NRE on player dismount of certain entities Drop in event rewrite and new parachuting physics implemented New player offset positioning implemented to allow for smooth performance while parachuting Deploy chute keybind changed from R to Space On-demand chute deployment temporarily disabled Dropping items while parachuting no longer destroys your parachute or kills your player Several bug fixes and performance improvements for parachute Balanced player spawning kit Noobtime has been removed and replaced with shorter nights More server information and errors pushed as game tips to reduce chat clutter New queueing system implemented for gametips to prevent client spam and overlapping information Trade now displays item durability in trade window Teleport info text now includes credit deductions Unauthorized players can no longer access, administrate or rotate vending machines Quick sort options now destroy when a trade is completed or cancelled Quick sort options now destroy on friend/home teleport Kill feed preference now persists through reconnects Kill feed not toggling with hud command after relogging fixed Item stack sizes balanced to add more value to backpacks Default backpack size increased by 6 (1 row) Player names in login messages now formatted Command system rewritten for better performance and functionality Credits for playing reimplemented Removed ceiling light from no fuel consumption (nre fix) VIP status now properly adjusts on all EZ servers Backpack now upgrades immeditatly after upgrading to VIP Fixed VIP fuel consumption for furnaces Restored VIP asscention message in chat Fixed bug causing VIP backpacks to revert to default size Revive rewritten for better functionality and performance Players can now revive through reconnects up to 30 minutes or until body/bag is destroyed Revive garbage collection improved for better server performance Players parented off-set is now properly considered when reviving on moving objects (cargo ship) New main hud icon for total kills Main hud now destroys properly on player death or disconnect for better server performance Loot All bug for research table disabled (NRE fix) Loot All for backpacks fixed New queueing system implemented for personal supply planes to reduce client lag during raids Info text for supply drops updated and are now served as game tips Fixed team checks for cars Fixed bug causing personal drops being marked on the map Bug allowing unteamed players to enter cars when owner is offline fixed Daily login reward no longer triggers if a player is dropping in (respawning or spawning for the first time.) Zombie health pool buffed from 60 to 100 Zombie population, complementing health buff, slight nerfed for better client performance Zombie loot tables improved Zombies no longer drop loot if killed by an NPC or trap Roadside scientist reverted to vanilla hostility Scientists now drop custom loot Max homes now 10 instead of 40 to help prevent monument camping Home cooldown increased from 10 minutes to 15 minutes New delete home button added to home hud Gametip added when trying to loot a personal drop Gametip added when attempting to enter a locked car Time to teleport reduced to 10 seconds from 15 Fixed "Max usage" bug with home teleports Visual and performance improvements to main hud Visual and performance improvements to fishing hud Visual and performance improvements to daily login menu Visual and performance improvements to Friend Manager Visual and performance improvements to Levels Visual and performance improvements to furnace splitter Visual and performance improvements to Home GUI
  16. Changelog Fixed NRE when the server's time resets back to 1 Fixed NRE when player calls in a car drop Fixed NRE on player team check when trying to mount cars More server information and errors pushed as game tips to reduce chat clutter New queueing system implemented for gametips to prevent client spam and overlapping information Player names in login messages now formatted Command system rewritten for better performance and functionality VIP status now properly adjusts on all EZ servers Restored VIP asscention message in chat New queueing system implemented for personal supply planes to reduce client lag during raids Info text for supply drops updated and are now served as game tips Fixed team checks for cars Fixed bug causing personal drops being marked on the map Bug allowing unteamed players to enter cars when owner is offline fixed Roadside scientist reverted to vanilla hostility Gametip added when trying to loot a personal drop Gametip added when attempting to enter a locked car Quarries added back to supply drop loot table Removed auto cupboard locks (wrong build)
  17. Changelog Fixed NRE when player died while accessing backpack Fixed NRE when the server's time resets back to 1 Fixed NRE when player calls in a car drop Fixed NRE on player team check when trying to mount cars Drop in event rewrite and new parachuting physics implemented New player offset positioning implemented to allow for smooth performance while parachuting Deploy chute keybind changed from R to Space On-demand chute deployment temporarily disabled Dropping items while parachuting no longer destroys your parachute or kills your player Several bug fixes and performance improvements for parachute Balanced player spawning kit Noobtime has been removed and replaced with shorter nights More server information and errors pushed as game tips to reduce chat clutter New queueing system implemented for gametips to prevent client spam and overlapping information Trade now displays item durability in trade window Teleport info text now includes credit deductions Unauthorized players can no longer access, administrate or rotate vending machines Quick sort options now destroy when a trade is completed or cancelled Quick sort options now destroy on friend/home teleport Kill feed preference now persists through reconnects Kill feed not toggling with hud command after relogging fixed Item stack sizes balanced to add more value to backpacks Default backpack size increased by 6 (1 row) Player names in login messages now formatted Command system rewritten for better performance and functionality Credits for playing reimplemented Removed ceiling light from no fuel consumption (nre fix) VIP status now properly adjusts on all EZ servers Backpack now upgrades immediately after upgrading to VIP Fixed VIP fuel consumption for furnaces Restored VIP asscention message in chat Fixed bug causing VIP backpacks to revert to default size Revive rewritten for better functionality and performance Players can now revive through reconnects up to 30 minutes or until body/bag is destroyed Revive garbage collection improved for better server performance Players parented off-set is now properly considered when reviving on moving objects (cargo ship) New main hud icon for total kills Main hud now destroys properly on player death or disconnect for better server performance Loot All bug for research table disabled (NRE fix) Loot All for backpacks fixed New queueing system implemented for personal supply planes to reduce client lag during raids Info text for supply drops updated and are now served as game tips Fixed team checks for cars Fixed bug causing personal drops being marked on the map Bug allowing unteamed players to enter cars when owner is offline fixed Daily login reward no longer triggers if a player is dropping in (respawning or spawning for the first time.) Roadside scientist reverted to vanilla hostility Scientists now drop custom loot Max homes now 10 instead of 40 to help prevent monument camping Home cooldown increased from 10 minutes to 15 minutes New delete home button added to home hud Gametip added when trying to loot a personal drop Gametip added when attempting to enter a locked car Time to teleport reduced to 10 seconds from 15 Fixed "Max usage" bug with home teleports Quarries added back to supply drop loot table Visual and performance improvements to main hud Visual and performance improvements to fishing hud Visual and performance improvements to daily login menu Visual and performance improvements to Friend Manager Visual and performance improvements to Levels Visual and performance improvements to furnace splitter Visual and performance improvements to Home GUI
  18. Death

    Discord ban appeal

    You've been unbanned for months as far as I'm aware. You're not in the ban list either.
  19. Death

    New Stacking Changes

    The changes were to balance gameplay in general. We're not targeting anyone. If you want to carry 1,000 food, ammo or meds you still can. You'll just need to sacrifice additional inventory slots or utilize your backpack (which was another focus of the changes, to add more value to backpacks.) The admins were not tired of hearing about the changes, they were tired of feeling harassed and berated by the approach some players took to express their concerns. Complaining in chat doesn't do much. You did the right thing by providing valid feedback. Tools no longer stack for a few of reasons 1) Exploiting durability 2) Exploiting repair durability 3) Players losing multiple items by using/throwing stacked tools/weapons not knowing. Fishing poles will not stack anymore, instead, with the new fishing update, fishing poles will have half the durability loss on each cast. It may not seem like a lot of effort into making it "harder" because it's intended to limit the number of items they can carry at any given time. As said before, if you want to carry 1,000 ammo you still can. There's nothing stopping you. In addition to stack size changes the default backpacks are being increased by 6 slots or 1 row. Every single change to stacks is to reduce entity overhead (less client lag), add more value to backpacks and limit the player's ability to mass loot monuments and roads. I'll include all the changes below. Stack Sizes Food - 100 (Restrict storage efficiency of food and add more value to the fridges. Limits the player's ability to haul around thousands of pumpkins to cause client lag, among other reasons.) Construction Items - 100 (Changed to reduce entity overhead later into wipes. It's rare any player would ever gear near the cap for this.) Attire - 100 (Same as Construction items) Medical - 100 (Running around with 1,000 syringes takes the challenge out of most things. You can still do this, but you'll sacrifice more inventory/backpack slots.) Explosives - 50 (Rockets were the main focus for this change but it also affects C4, bean can and f1 grenades. Purely to restrict player's inventory capacity. I don't see any value to holding any more than 50 anyways as it'll just add more risk if anything were to happen to your corpse after death.) Deployable tools - 50 (Items such as flares, smoke grenades, and charges reduced to help against players using these tools to troll or harass others. Stack size inline with explosives to try and keep a pattern so stack sizes are not random and unpredictable.) Components - 100 (Changed to limit the max capacity of players inventory so a single player can't suck every road dry in one run) Resources - 10,000 (Did not change) Ammunition - 500 (Reduce inventory capacity and make events more challenging (Bradley, heli and cargo ship. Again, you still can carry 1,000 ammo as before, but you'll need to use 2 slots instead of 1.) The changes to stacks are not final. It will take a few tweaks to get it optimal for most players. I will be tweaking it as the feedback comes in.
  20. Death

    Feedback & Suggestions

    @smok3y4real247 They're not vanilla stacks but yes, it was intentional.
  21. Had I'd known this would happen I would have. The issue wasn't to do with when you logged in but what order the server processed requests. It's fixed now. Sorry about that.
  22. Death

    100 credits to go home

    It's always charged. I just recently updated the info text to include that information
  23. Death

    whens wipe

    @limonltd There's rarely ever more than 10 minutes of downtime on wipe days. It all depends if the server and client builds are spaced out a bit to give me time to pre-patch.
  24. Death

    Auto-upgrade hammers?

    It was removed for various reasons with performance being the deciding factor. I plan on writing a custom plugin for it but it's near the end of my list. I would like to implement an automatic upgrading system that will pair with your TC instead. You'd load your TC full of resources and click the "Auto Upgrade" button and it will slowly upgrade your base if the required resources are in the cupboard. May take some time for me to do either of these as I'm currently rebuilding every single EZ server from the ground up. Apologize in the meantime.
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