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Death

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Everything posted by Death

  1. This month our Elysium server will be featuring the Earth Apocalypse map, a sprawling post-apocalyptic city, inventive puzzles, and endless exploration opportunities! More Information
  2. For our August monument picks, we're going all out with brand-new monuments from land to sea! It's time to dust off your tugboats and explore all of the new sea monuments this month! Secret Underground Base A secret underground base with satellite communications and two entrances. Once via an elevator that leads far down and once via a street that makes it possible to drive inside. Inside there are many military vehicles in a large vehicle hall. Ocean Monuments Featuring five unique maritime monuments -- the eerie 'Abandoned Ship,' the perilous 'Hijacked Rafts,' the mysterious 'Lost Containers,' the forgotten 'Lost Barges', and the elusive 'Sunken Treasure' -- each meticulously crafted with immersive topography, puzzles, and loot for a challenging and adventurous underwater experience.
  3. Due to complications with the editor and the substantial changes to the client, we've decided to run vanilla procedural and will use these monuments next month instead. Sorry
  4. For our July monument picks, we're revisiting some player favorites as we continue to work on expanding our library of custom monuments. Enjoy some familiar challenges as you explore and loot! Island Recovery Center Dive into the intrigue of Recovery Island, where a clandestine asylum holds secrets to unravel, puzzles to solve, and rare loot to uncover, all under the thrill of stealth and danger. Abandoned Apartments Immerse yourself in 'Abandoned Apartments', a captivating hub of individually designed rooms, secret treasures, and interactive excitement awaiting discovery.
  5. This month our Elysium server will be featuring Boston: New Land, a post-apocalyptic vision of a future Earth where humanity has had to adapt to drastic environmental changes. More Information https://codefling.com/maps/boston-new-land
  6. and you ain't getting unbanned
  7. If you need to farm 2 hours per day to upkeep your base, you may be the problem
  8. One final argument on this topic as the poll wraps up, I see a lot of players exaggerate the implication of upkeep, implying it would add too much tedium. Even with vanilla upkeep, you can cover an entire wipe with less than a day of farming. Another argument is players unable to build large community centers. I disagree. If it's community-oriented, you can utilize drop boxes to receive donations from players who utilize your space. You should have no problem covering upkeep on a large community center when you've got several players contributing. The key takeaway from upkeep would be the elimination of random empty bases, randomly placed foundations deployable throughout the map, and the natural limit to the player's ability to build outside of their means. I understand a lot of people play this way, but in this case, you'd either need to put in an effort to maintain your large base or try a more creative-oriented server. So consider your vote and ask yourself if adding a couple of days of farming to cover upkeep is worth the elimination of thousands of useless entities and abandoned bases cluttering the map. Also, for our more survival-oriented players, the lack of massive buildings tanking their fps as they go around the map. It's important to understand that if you're on the fence about this change, this is something that can easily be retracted if it has adverse effects on the server. So if you're learning over, I'd recommend giving it a chance vs. playing it safe.
  9. Changed Status to Closed
  10. If we do decide to utilize this system, it would be more so for a seamless transition between regions or other servers. We wouldn't allow for any carry-over items. No plans as of now until we see how much we can actually implement on our end.
  11. The rate will be less than vanilla and adjusted as needed.
  12. Here are our monument picks for the June wipe! We're introducing two new monuments full of surprises, challenges, and loot for players to loot and explore! Shuttle Factory Hidden within the mountains, this integrated factory and tunnel system features various puzzles and loot rooms offering a variety of rewards for players as they explore! Nuclear Attack Submarine Featuring two large decks for you to explore and battle on as you make your way through the tight and twisting corridors, finding mid-to-high loot along the way and solving puzzles that require green, blue, and red cards to go deeper into the sub and eventually escape with your life and loot.
  13. Our Elysium server will feature Kong: Skull Island this month! This stunning island is full of dangers and fantastic places. Immerse yourself in the world of Skull Island and feel like a hero of a movie of an entire era about a fantastic big, kind, and strong monkey named Kong. More Information https://codefling.com/maps/kong-skull-island
  14. If upkeep is implemented, it will be below vanilla, likely what our Scourge servers used to be, which was 70%. So the cost would not be as much as you'd expect. Also, if we do decide to implement upkeep, it wouldn't be something we'd do overnight. There would be, at minimum, a month's heads up in advance.
  15. You can add enough resources to your cupboard to offset decay for the entire wipe, assuming your base isn't massive. Even then, you can use pipes to pipe in additional storage. The underlying argument is a bit invalid since we already have the 1 week inactive purge, so that would get you long before vanilla upkeep would.
  16. Absolutely. This change is not a fix-all, rather a step in the right direction. Balancing requires time and isn't something we like to do all at once as it can be a bit overwhelming to players.
  17. The concept of Pure is to be a vanilla PvE with a few adaptions to counter PvP mechanics. Rust has greatly evolved since then, and I think it's time we do the same. The server has suffered quite a significant dip in player base, and the numbers dwindle only a week after the wipe.
  18. The inception of no decay on our Pure server came about long before the new upkeep system, when players had to open a door on their base every 24 hours to prevent the base from decaying. With the new upkeep system and the ability to stash resources in your cupboard to prevent decay, I feel it's time we reconsider this "perk" being removed in favor of a more vanilla experience. This change would work to naturally keep the base size more moderate without imposing any hard restrictions on doing so. That's the best approach in my opinion. But that's mine, and I'd like to know yours! If you vote on the poll and have a minute or two to explain why it would be greatly appreciated
  19. Death

    Quarries Bugged?

    Changed Status to Closed
  20. This is already a WIP. We've been prototyping for the past week and hope to have it released within the next week. Your browser does not support the video tag.
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