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ScarletFox

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Posts posted by ScarletFox

  1. These tutorial images were from July 2019, there will be some changes from then. This is not definitive, its just a beginner guide to understand flying controls.

    Something that helps with vehicle control is turning mouse sensitivity down. [ESC > Options > Controls > Mouse Sensitivity  ]

    Picture2.thumb.png.eb1daf40a7b1086baf74d477bd5d965f.png

    Passenger: Can use weapons and look around.

    Pilot: Cannot use any weapons, cannot look around (in 2019 pilot could not look around, however they can now with CTRL).

    Picture3.thumb.png.970f555f732aa657219bfe50b1601af8.png

    Flying uses WASD controls plus the mouse.

    To start flying, press W - this will start the mini-copter and move you vertically up. It also controls the speed of the mini-copter (makes it go faster).

    Picture4.png.fa911878680049049defcb678673da10.png

    S - will slow the mini and move you vertically down

    Picture5.png.8a85d4ae5abe85f66eddbe12bd255b54.png

    A - Rotates the mini left.

    Picture6.png.874c4e8cfcf05fe0a5fb48e962a2ca4c.png

    D - Rotates the mini Right.

    Picture7.png.74eb934b483b8be8ae9f3578feb31b2f.png

    Moving your mouse forward will tilt the nose of the mini down, it also helps move you forward.

    Picture8.png.63a71ae3de9eaac00e0c535c22fb0241.png

    Move the mouse backwards a little, tilts the nose of the mini up.

    Picture9.png.c030e9736d7f28ee9e2c696c282bdd65.png

    Nudge the mouse left a little, and it will tilt it in that direction.

    Picture10.png.bd27de34d3c9ac628a7042dbc071152f.png

    Nudge the mouse right a little, and it will tilt it in that direction.

    Picture11.png.72d0350265c1b12fbfef8c48f0ea3d73.png

    Hope this helps.

     

     

     

    Picture2.png

    • Like 2
  2. Going to try this now, will post pics to see how it goes after I build it.

    I added a second pump as I have 36 beds (to allow for the extra 3 sprinklers). Works really, really well!
    I also went with one wall high, rather than 1.5 walls as I usually do.
    You are right its really dark in there at night! I added some of the industrial lights around the edges so I can see to plant (I was missing some of the plant spots lol). The industrial lights are very low lag.

    Before the industrial lights:20221109042904_1.thumb.jpg.355acdebe776da45f5d799b7578a6adf.jpg

    After adding the industrial lights (and fixing heater connections lol):
    image.thumb.png.cff75da8d6decea8edce6041ba3bf7dc.png

    All in all a great setup, will be using again 💖

    On 9/10/2022 at 11:48 PM, Cartmon said:

    Nice setup, I thought I'd throw mine up as well, I've been using this for a couple wipes now and it only needs 1 pump for the water to all 24 planters. 

    Tried to somewhat match your icons just to make it easier to understand. Lights are on the roof between 4 planters and sprinklers are on the floor between 4 planters each. It gets a bit dark in here at night with so few lights but it all runs off 1 large battery and 1 pump.
    image.png.548c0faa9a838aaa03c02f68c2d1b005.png

     

    • Love 1
  3. LOL I love how I show a simple set up to get started and learn from and people just have to tear it down without any proactive or positive feedback. So negative.
    I'm glad you can do '24 planters with 8 ceiling lights' aNoNiM. Good for you. 

    I'm not good at rust electronics or farming. I just did that to also show that a person doesn't need 15 wind turbines to power 20 lights and nothing else in their base.

  4. I apologise in advance, this is an image-heavy post.

    You don't need 2 dozen wind turbines or 40 water pumps!

    Location of farm

    The best places to set up a farm is either on the start/side of a river or on a freshwater lake. 

    On the sea side beach requires the use of an electric purifier which takes a lot more resources, time and effort to set up, to ensure a constant source of freshwater.

    A combination of large and small water catchers can be used, but you would need a large amount of both, as well as timers, or basically sitting and watching them and turning the power on and off so you don't run out of water. 

    Size of farm

    I tend to do either a 16- or 20- or 25-planter layout for my farm. For this tutorial, I'll use a 25 planter layout.

    I start by putting down 7×7 foundations, with a single door and the TC next to the door. This allows for 25 large planter beds and spaces around the edges. The walls are generally 1 or 1.5 high (depending on my mood, I guess).

    Layout diagram (key/legend below)

    image.thumb.png.eaf428ede868b059000134a091e56629.png

    Diagram key/legend

    image.png.df347afeec57a4ac18a1b939003a922a.png

    You can see here I have built this one in stone and wood:

    image.thumb.png.d4c378b3f611fb0ec10fb0dc66bf95fb.png

    The lights are placed in the centre above of the roof squares and the sprinklers are in the corners (see layout diagram and key/legend).

    The sprinklers can also be placed on the low walls (where I place heaters for automatic night time heating). As you can see below there are unused sprinklers on the ceiling. Either placement works well.

    image.thumb.png.de43e70a8dd6130d07f4e9b9e4548d67.png

    For my purposes I find one sprinkler in each corner works well. There may be a lot more efficient ways of doing this, however, this works for me.

    Power

    Now, I struggle with electricity in Rust, so I try to keep things pretty simple for myself. I know there are better ways of doing things, but they tend to involve overly complex circuits which lead to me wanting to rage quit (LOL 🤣 ). 

    I refuse to use wind turbines as they lag me out in game. Wind turbines and spotlights are pretty evil for lag, especially if you have rubbish internet.

    I sometimes get lazy and only use a test generator from the RustEZ store, depends on how busy I get in real life. Usually though, I use solar panels. Generally I try to keep my circuits separate, so I don't get too confused. 

    • For the lights, I use 8 solar panels, and 2 large rechargeable batteries. I use this to power 49 lights.
    • For the watering system, I use 8 solar panels, and 2 large rechargeable batteries.
    • For the automatic night heating, I use 2 solar panels, and 1 large rechargeable battery.

    image.thumb.png.dcb682f032551c3934ab2be3833effe3.png

    Automatic night heating circuit

    2 solar panels, one faces East, the other West.  Leave the branch set to 2:

    image.thumb.png.f2d981abe82c0b829bf81cbd2a87f132.png

    Lights

    I use a very simple 24/7 power circuit. The top branch is set to 2 and the bottom branch I set to 99: 

    image.thumb.png.18524e7dda21a837abfcade3162a7893.png

    Watering system

    Note: There are no on/off timers for the watering, I really struggle with setting those up. 

    The watering system uses the simple 24/7 circuit. I add a switch and extra branches to divide the power to power the water pumps and the fluid switch & pumps.

    image.thumb.png.dbe512a2fe4487012fd1f97acfb7e68f.png

    This circuit below shows the watering system circuit. The numbered Branches after the power switch are changed to:

    • (#1) = 45
    • (#2)  = 20
    • (#3)  = 20
    • (#4)  = 8
    • (#5)  = 8
    • (#6)  = 8
    • (#7)  = 8

    image.thumb.png.5ec11837e295f6ecb15d92c384f0e9c2.png

    The green wires coming out of Branches (#4), (#5), (#6), (#7) power the Water Pumps outside.

    The yellow wires coming out of Branches (#4), (#5), (#6), (#7) power the Fluid Switch & Pump inside.

    image.thumb.png.64e6f18f622c1a3297deabb2c2142967.png

    The red hoses go up from the water pumps to the water barrels on the roof.

    The hoses then go from the water barrels inside to the Fluid Switch & Pumps, then onto the sprinklers. When you connect power to the Fluid Switch & Pumps make sure you connect the wire to the Power input, not the Toggle input.

    image.thumb.png.dc56aed9bf8a38d49c350268287b6b8e.png

    image.thumb.png.7b864aa41d74fb88d22452e7ff3341b9.png

    I hope this make sense. I tried to keep it as simple and basic as possible.

    Rustrician circuit diagram & link

    image.thumb.png.95ae160e5b11b17cf27387043d5d2e0d.png

    image.thumb.png.6da18ed9466983b0db7314a4f98fe208.png

    image.thumb.png.0ea266ba239cff5ee8f6c12e6497dd9f.png

    Rustrician circuit link: https://www.rustrician.io/?circuit=8e0a868d41159ccc0911819121b007d3

     .

    image.png

    image.png

    image.png

    • Like 3
    • Love 2
  5. Maybe the output of turbines needs to be increased or doubled or Tripled. Or solar panel outputs to 100 each or even 200.
    So players don't put down literally 13 turbines (like the base last wipe between Launch and GE) or 18 turbines as well as 30+ water pumps in the build directly beside me the wipe before that (the farm was smaller than mine).
    It may help server stability and player experience.
    I see people getting DC'd all the time, having to constantly load back into the game.
    It's been happening to me even more now, especially since FP have placed asset warmup/loading into the background on game loading. I really don't think that was a wise move from FP.

  6. Seems to be a bit of unbalance in the use of the wood exchange at outpost.

    Players will wait at outpost literally in front of the vendor, for the daily cooldown to reset, then literally buyout the entire stock of wood in one go (couple of million in one go).

    Other players will then only be able to buy stacks of 5K per purchase.

    This causes what seems to be an unbalance in game play.

    Some players are not obsessed with increasing their networth  and only want to buy wood for their builds.

    Suggestions:

    • Maybe limit transaction amount of wood per person per day if possible
    • Maybe rebalance the /shop selling items each page renewal (mix up the values each time the page renews, e.g. charcoal is $0.04 this time, then next time it's $0.01)

     

    • Like 8
  7. With the maps being 4K (smaller), may I suggest that entire islands are not to be fenced off? (Unless for an event, of course.) 
    On AU Scourge there were two entire islands fenced off this wipe and both of them were quite high node spawn areas, thus causing a difficulty for players to mine resources. There were gates/doors, but each time I went there, they were locked. Yes I could have flown in, but chose not to.
    I suspect the lack of access to these node spawn points is why there were so many fights over the use of the giant excavator.  
    I've observed in the last few wipes that fencing off entire grid areas and preventing access to other players is becoming more common. 
    I think that that kind of action is more PVP-like rather than PVE, and I don't think in the community spirit of things. 

    I apologise if this offends anyone, it's that I began to notice that quite often in chat this wipe, players new to the server really struggled with finding and farming resources this wipe.

    • Like 1
  8. I agree with Tiff in that a type of camping has been really common this wipe on AU Scourge with the Garrison, and seems to be getting worse each wipe, that as soon as the garrisons spawn, literally within 30 seconds to two minutes its been destroyed.
    It is often been by the same person or small groups who TP there immediately.

    Maybe some solutions could be:

    1. Adding varying numbers and types NPCs inside in each level of garrison.

    2. Different styles, strengths and levels of garrisons still spawning hourly, but the material it is made from is randomised, e.g.:

    • Wood, impervious to C4 and rockets, but not shotguns/satchels, incendiary bullets... (3 different styles, such as a tower, castle, mansion?)
    • Stone (as per normal raiding ammunition) (3 different styles, such as a tower, castle, mansion?)
    • Metal (as per normal raiding ammunition) (3 different styles, such as a tower, castle, mansion?)
    • HQM (as per normal raiding ammunition) (3 different styles, such as a tower, castle, mansion?) 

    3. The idea is to not sicken them of it, but maybe add that extra level of challenge, so its not so EZ for those that exploit it.

    • Like 1
    • Love 1
  9. Addition of Neon signs:

    Large neon sign                256    256
    Large animated neon sign       256    256
    Medium neon sign               256    128
    Medium animated neon sign      256    128
    Small neon sign                128    128

    Information on size credit to [STRS] Johnny Silverhand on the Rust Labs website for the resolution sizes.

    • Love 3
  10. I realise they already are sort of random. 
    However, on AU Scourge they tend to pretty much spawn in the South at the same 4-5 spots.
    There are players who have bases close by to where all the know spawn spots are, and pretty much 'camp' the garrison as soon as it appears.
    It would be cool if the garrison spawned randomly in all four directions as mid-map, even on ice-burgs.
    I've observed players fly from one side of the map to the other, to arrive and the garrison has already been taken (by a 'camper' who has TP'd) literally within minutes of it spawning.

    • Like 1
  11. Offender: Muswashen    
    Meta info: Steam | Battlemetrics 
    Server: AU Scourge
    Time and Date: Monday, 27 December 2019 1:15 AM AEST
    Length: Permanent
    Reason: Theft - Stealing diesel from other players (while it was in the engine at Large Excavator)
    Evidence:  Two players had cleared the Large excavator and had placed 23 diesel in the engine. The then decided to go drop loot home when they heard shooting starting up at the large excavator. The flew in on their minicopter they saw there was two players there, as they went to confront the players, the players teleported away. The Large Excavator stopped as the diesel had been taken.

    I checked the lootlog on the Large excavator and the last player to access it was Muswashen:
    fuel_container_large_excavator.jpg.b697c0ef2ba290fbcd274c5347886723.jpg

    Muswashen then logged off the server at 1:01 AM AU time (different to server time shown in picture above).
    He did not have any diesel on him but when I searched the base I looked into the TC and there was 15 diesel in there - the last player to access that TC was another player.

    We are still uncertain who the second player was that participated in the theft.

     

    TC-containing-15diesel.jpg

  12. Offender: SKYNakku

    Meta info: Steam | Battlemetrics 

    Server: AU Scourge

    Time and Date: Tuesday, 17 December 2019 8:22 AM AEST

    Length: Permanent

    Reason: Multiple instances of theft from another players PumpJacks and Quarries

    Evidence: Player has been on the server for two wipes and would be familiar with the no theft and no stealing rules. Player had been acting suspiciously around other players bases that contained pumpjacks and quarries, had also placed sleeping beds down in very close proximity to said pumpjacks and quarries that did not belong to them. Looter logs show that this player had accessed another players pumpjacks and quarries. The player to whom the pumpjacks and quarries belonged to said that earlier in game, crude, stone and HQM were stolen, which is why he surrounded his pumpjacks and quarries with protective TCs. The player to whom the crude, stone and HQM were stolen from, confirmed they were not in-game friends or in an in-game team.
    Evidence of access in images attached. 
    20191217020308_1.thumb.jpg.718a08003a25ac711e703bbfe0cd1002.jpg

    20191217020422_1.thumb.jpg.845604a440e36e02d89a154eaffa622f.jpg

    20191217020456_1.thumb.jpg.fe0be24955da4d2dc1993e1a72df7f88.jpg

    Sleeping bag in very close proximity to victims base:
    20191217020641_1.thumb.jpg.133032636fa2acd52c4dddd79c3cb6f9.jpg

  13. banner.thumb.png.c875edacec2667b0d8bd2e5d10e816c9.png

    Where is it?

    AU Scourgeall RustEZ servers are welcome to participate! This is "for fun, end of wipe" event.

    What is it?

    Come join the fun, mayhem and shenanigans of fighting the living dead bunnies!

    When is it?

    Date: Wednesday 6th November 2019, 10:00 AM AEST (Australian Eastern Standard Time)

    For our US Friends that is: Tuesday 5th November 2019, 8:00 PM EDT (Eastern Daylight Time)

    How it works

    • You will use /event to join nekkid. You will not have access to your backpack.
    • You will be given food, clothing and a weapon.
    • Have fun surviving!

    Rules

    • Only use what you are given, to survive.

    Events FAQ

     

     

    • Love 2
  14. Offender: M203_40MM

    Meta info: Steam | Battlemetrics

    Server: AU Scourge

    Time and Date: 20/10/2019 1:39 PM AEST

    Length: Permanent

    Reason: Looting, theft and stealing, entering another players base uninvited to do so, taking access on victims TC. 

    Evidence: Player only on approximately 30 minutes or so and got full gear and loot. His name appeared on the victims TC and boxes, as evidenced on the screen captures below.

    20191020132122_1.thumb.jpg.0b694d74045a850042dc08eb8402ed6c.jpg

    20191020132203_1.thumb.jpg.588e5713b9909c003cf23e2b7e9f7048.jpg

     

    20191020133051_1.thumb.jpg.3ccc49838b3a203fbd04d99c8c7bc191.jpg

    20191020132846_1.thumb.jpg.430f93298bb16962ef7018ae37b771ce.jpg

    20191020132926_1.thumb.jpg.ded394c59afdc9a47950bfa441ec6a04.jpg

    20191020132728_1.thumb.jpg.fae6383f0f76cf0e17e3fc56552534ea.jpg

     

     

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