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Simuuun

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Everything posted by Simuuun

  1. This is a fair concern but from my experience the people who do all of these other events are also killing Bradley when they can anyways. As for abuse I don't see much in the way of an issue as a large a majority of people are kind enough to forgo killing Bradley if someone else asks. I feel and indicator or some sort of notification would give a point to start a conversation between people as to who is interested in killing it, which would also help avoid my original issue of people not saying when Bradley has been killed. On the topic of living near launch, it's hardly practical in my opinion for everyone who wants to kill Bradley regularly to build a base near launch just to listen for C4, that takes away from playing many other parts of the game if they need to sit in their base listening for explosions. Like I said, I understand your concern but I hope you can see my perspective here.
  2. Never been visible on the map on US Survival sadly
  3. I'm wondering if it's possible to implement an indicator showing if the APC is alive near the other indicators of other events (that is present on Survival and Scourge) it would be helpful as not all people are vocal about killing him and would save the trouble of having to go check to see if it has respawned.
  4. I know Warlord Ubba already posted his numbers but I'd just like to say that upkeep is based on material invested. twig and armored structures require the lowest quantity of mats to build and therefore take less to upkeep. Wooden, stone, and sheet metal require a relatively higher quantity of materials to build, therefore have a higher requirement of mats for upkeep.
  5. I love this idea, especially on survival when most of us stop looting barrels and such and just have to rely on the 200 caps/hour which can be rough for people who go to the oil rigs and such. I know we have a couple of people who stay online purely to accrue caps.
  6. If anyone has any suggestions for some more public builds (like Trifeel's public dock or Oasis) please share your ideas! I'm looking for my next big project so I'd love to know what people are looking for!
  7. May have had a little help, but we still did damn good.
  8. Noticed an issue with Diving tanks and Stacks+. When you refill a diving tank at a workbench and stack it with an unused, undamaged one, it results in both of them becoming unused and undamaged, I'd assume the only solution to this is to not allow them to stack?
  9. Hey I noticed two things while in a cave system. One was that metal ore takes many more swings to break, It starts off breaking as normal but the last 5-10 swings only give a couple of ore each hit. Also I noticed that mining helmets consume no LGF but candle hats do. I just thought it was odd that they didn't both act the same.
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