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  1. Facepunch

    The Air Power Update

    [rust.facepunch.com] Minicopters, RF Communications, Performance tweaks and more. Go to post.[rust.facepunch.com] Changelog New Hemp Plant Refresh New Palm Trees in Arid Biome Iterative entity networking (fixes frame rate drops when moving around the world) Custom garbage collections (fixes frame rate drops when moving or in combat) Added Mini Helicopter Added Flasher Light Added Siren Light Added Audio Alarm Added RF Broadcaster Added RF Receiver Added RF Transmitter Added RF Pager Added Player Sensor Added RAND Electricity Component Added Chinese New Year items Fixed chat / player name "rich text" exploits Fixed entity not taking damage when explosive was attached to lock Fixed deployable rotation via R key when deploying on terrain at an angle Fixed being able to see through floors on reconnect Fixed sometimes receiving fall damage when respawning Fixed toggling censorship option enabling worn light source Fixed netgraph not working Fixed entities sometimes missing when spectating Fixed lens flares flickering in some cases Fixed dive site tugboat windows visible over water Fixed multiple Hapis out of bounds exploits Unity 2018.3.3 EAC SDK update Clear Log.EAC.txt on server start Send delta snapshots instead of full snapshots when spawning (faster respawn) Optimized memory allocations when applying skins to items on the client Optimized rigidbodies on various entities on the client Optimized memory allocations when building blocks are spawned on the client Optimized client and server relating to buoyancy performance Enabled entity pooling on ceiling lights on the client Enabled multibox pruning broadphase (client and server physics performance) Disabled rigidbody interpolation on HAB and CH47 (server physics performance) Strip various client only components from the server (server memory usage) Military Tunnels exit route balance Enabled Fullscreen Exclusive by default Optimized GunTrap/Autoturret/FlameTurret CPU usage Increased SAM Site Lethality Added 'Toggle' input to Memory cell
  2. Facepunch

    Community Update 214

    [rust.facepunch.com] Lots of tutorials, including how to make a lighthouse; a cartoon, RP, and more. Go to post.[rust.facepunch.com]
  3. Facepunch

    Community Update 85,208

    [rust.facepunch.com] A new player record, awesome builds, incredible contraptions, and more. Go to post.[rust.facepunch.com]
  4. Facepunch

    Happy New Year!

    [rust.facepunch.com] A brief update as we get back to work. Go to post.[rust.facepunch.com] Changelog Fixed snowmachine blocking cave entrances Fixed upkeep consuming more resources than intended Removed large double caves [Hapis map] Removed Christmas events
  5. Facepunch

    Community Update 212

    [rust.facepunch.com] Xmas builds, electric contraptions, the most relaxing Rust video ever, and more. Go to post.[rust.facepunch.com]
  6. Facepunch

    Season's Beatings

    [rust.facepunch.com] Santa comes to Rust, and everyone gets presents! Go to post.[rust.facepunch.com] Changelog Enabled Christmas content EAC SDK update Fixed some M39 sounds not playing Batteries have less capacity but higher charge efficiency Fixed batteries not being able to be wired in series Batteries must have at least 5 seconds of juice to begin discharging Root combiner can be chained with other root combiners Added short circuit detection to root combiner Lowered solar panel power output to 20 Solar panel power output scaled by health Fixed branch/combiner showing the title 'blocker' when aimed at Updated and improved a few electrical item descriptions Updated ceiling light sounds to be less loud and annoying Fixed broken monument puzzles Bucket Helmet cost reduction Removed Charitable Rust Jerry Can Fix for workshop ADS simulation Fixed Force-Feature exploit
  7. Facepunch

    Community Update 211

    [rust.facepunch.com] Celebrating Rust's 5th birthday with contraptions, art, and more. Thanks for playing! Go to post.[rust.facepunch.com]
  8. Facepunch

    Rust's Electric Anniversary

    [rust.facepunch.com] Celebrating Rust's 5th anniversary with a huge update: electricity is here, enabling players to build elaborate defensive contraptions and other amazing devices. This patch wipes the servers. Enjoy! Go to post.[rust.facepunch.com] Changelog Added electricity Added 17 electrical components Added Wire Tool Added M39 Scientist movement is slower when walking sideways or backward. Scientists at the Cargo Ship should no longer move super fast under certain conditions. Fixed some anti-hack issues that could cause projectile_invalid Fixed hot air balloon push through object exploits Fixed ore spawn issues on custom maps with certain biome distributions Fixed melee anti-hack issues when parented to vehicles Fixed HAB not deflating under some circumstances Junkpile scientists got updated to new AI systems. Scientists at the Military Tunnel Lab got updated to new AI systems. Scientists hug cover more but can get frustrated. New AI systems are now properly load balanced without sacrificing reaction time. Exposed NPC vending machines to SDK prefab list Added ocean_patrol_path_iterations convar Particle effects on the cargo ship now simulate in local space All elevators in the game now use entity parenting triggers All elevators in the game now have a kill trigger to crush players with Added tick_populations and tick_individuals resource spawn convars Overhauled hunting bow (better responsiveness) Added underwear censorship option Can place ladders anywhere on the cargo ship Storage boxes drop their items at the last position they took damage at
  9. Facepunch

    Community Update 210

    Electrical base defenses, maps, raid cams, and more.
  10. Facepunch

    Community Update 209

    [rust.facepunch.com] Electric contraptions, cool maps, great art, Rust's Wild West, and more. View Post[rust.facepunch.com]
  11. Facepunch

    Community Update 208

    [rust.facepunch.com] Ridiculous maps, art, contraptions, and more. View Post[rust.facepunch.com]
  12. Facepunch

    Community Update 207

    [rust.facepunch.com] Charitable Rust, art, base tours, maps, and more. View Post[rust.facepunch.com]
  13. Facepunch

    Community Update 206

    [rust.facepunch.com] A new concurrent player record, lots of art, bases, maps, and more. View Post[rust.facepunch.com]
  14. Facepunch

    The Hot Air Balloon Update

    [rust.facepunch.com] Up, up and away... Hot Air Balloons are in, along with anti-air missiles to take them down. There's a new type of Cargo Ship, nerfs, and more. This patch wipes the servers. Enjoy! View Post[rust.facepunch.com] Changes Added Hot Air Balloon Added SAM Site Temporary game ban support Added Cargo Ship loot respawns Added wind option to generic shaders Sleeping in Safezone no longer permitted by NPC guards. Fixed anti hack issues when jumping off moving entities Fixed multiple ladder exploits Fixed network interpolation jitter shortly after spawn Fixed network interpolation jitter on physics props Fixed tool cupboard exploits using shelves Fixed out of control pumpkin multiplication Fixed DST related packet flooding kick Fixed packet flooding kick when applying skin using repair bench Boat wake foam shaders to prevent fading out close to water Physics props now always preserve their correct velocity when parenting NPC updates for the new Cargo Ship features. New asset bundle layout Reduced L96 Condition Increased L96 Cost Tactical Gloves provide 80% AimSway reduction (was 100%) Optimized tree impostors
  15. Facepunch

    Community Update 205

    [rust.facepunch.com] Halloween builds, a working Beancan Grenade, and more. View Post[rust.facepunch.com]
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