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  1. Rustafied

    Better not pout, I'm telling you why...

    3:30am EST - It’s that time of year again! The Rust Christmas event starts today and will last till January 3rd. In addition to the classics from previous years - you know, presents, stockings hung by the chimney with care, and every Newman rocking an Eoka - Helk and Co. have some fresh ways to spread the holiday cheer. There’s also some improvements to electricity! To get all this live, a mandatory server and client update will occur. As with all updates, there is no set time for when it’ll hit, but we’ll tweet the moment it does. This update will not force a wipe. All Rustafied set to wipe today will do so at their regular scheduled time (5pm EST/GMT/AEDT). See everything in action live on our update preview stream starting at 3pm EST. Follow @Rustafied for news throughout the day. Santa’s Sleigh!Every Rust players Christmas in game wish has come true. Gone is the loud, soulless rumble of the C130. Instead, sleigh bells crescendo as you look up to find Rust Santa (a scientist dressed up as old St. Nick) and his sleigh soaring through the sky, magical sparkles in tow. As it flies overhead, a giant present is released which floats down, with glistening stars trailing the way. The loot is still the same, but damn if it ain’t festive as fuck. Snow MachineLike the Halloween event, there will be exclusive items available for purchase on the item store (released around when the update hits). Probably most exciting of them all, players will now be able to bring a bit of Christmas to them - even if they live in the desert. The Snow Machine has arrived and it does exactly what you think - makes snow! Think the fog machine, but for snow. Candy Cane deployablesOutdoor base decorations has gone up a notch this year with the addition of the very tasteful giant Candy Cane and Lollipop deployables. Plop them all over your yard to ensure your neighbors know just how big of a holiday spirit you’re packin’. Presents!As with previous Xmas’s, you can expect to be occasionally graced with presents. If you hear some jingle bells, look up, and there’s no sleigh in sight, go looking around as several presents may have spawned in your general area. Whack them a bit (they have 30 health) and you’ll be treated to 1 or more small or medium presents. These presents can be unwrapped or upgraded to higher tiers, which yield better loot. At the moment, this appears to be the same loot as last year's event. Small PresentPossible Contents Reindeer antlers ~245 wood ~124 stone ~36 metal frags ~3 chocolate bars Candy cane club Eoka + 10 shells Upgrade to medium 10 Medium PresentPossible Contents Waterpipe + 10 Shells Syringe 150 Low Grade Fuel 1000 Stone Small Stocking Pookie Bear Salvaged Cleaver Upgrade to large 5 Large PresentPossible Contents Revolver + 20 Bullets 20 High Quality Metal Pump Shotgun + 12 Buckshot 250 Crude Oil Flame Turret Large Stocking StockingsHung around the chimney (err, campfire) with care, this duo of deployables loads up with items over time - a long time. You’ll know when there’s some goodies inside when they start dazzling sparkles from the top. Small Stocking~250 wood ~150 stone ~25 metal frags Eoka + ~10 shells Reindeer antlers Candy cane club ~5 Chocolate Bars Coal Super Stocking~250 wood ~150 stone ~50 metal frags Eoka + ~10 shells Waterpipe shotgun + ~10 shells Medical Syringe Coal Electricity improvementsAll the work this week hasn’t just been on the xmas event. Some fixes to the newest system to grace us with its presence have made it in. Helk has done a ton of fixes and changes to electricity. Along with fixing some weird battery charge / discharge issues, he’s made it so batteries have less capacity but a higher charge efficiency. He’s also fixed batteries not being able to be wired in a series and made it so they much have at least 5 seconds of juice to begin discharging. Some items have been tweaked as well, including root combiners can now be stacked with other root combiners. They also now have short circuit detection. The output of solar panels has been lowered to 20 and its output is now also scaled by health. In addition, ceiling light sounds are now less loud and annoying. Finally, some descriptions have been updated and the branch and combiner no longer show the title of, ‘blocker’ when aimed at. Other thingsNerfed junkpile scientist aggro distance. Fixed junkpile scientists not always switching between flashlight and research gear correctly. Tweaked Military Tunnel scientist damage output. Fixed some M39 sounds not playing Holiday Build ContestWe’re running a Holiday Build Contest! Since last weekend, players have been joining a special server and and building their own holiday scenes and paintings. The contest will run till the end of the month and we’ll be giving out VIP packages to the winners. More details here.
  2. Rustafied

    Eureka!

    12:00am EST - December is upon us, and with it, an an update we’re ex-static about! A powerful new dynamic has made its way into the game, opening up a slew of new options for base comfort and security. We’ve also got a new weapon, exclusive helmet, and more! As with all updates, there is no set time for this one to go live. Generally speaking though, the patch tends to hit between 2 and 5pm EST. Our update stream goes live at 3pm EST (or earlier if the patch is imminent). Follow @Rustafied for news throughout the day. Electricity is here!A system long in the depths of concept limbo is finally here. Electricity provides a powerful new set of tools for Rust players, allowing for tons of fresh possibilities in the realm of base defense, automation, and more! An addition to the game of this magnitude calls for an entire guide, and that's just what we’ve created. For details on every new electric item along with practical examples, check out our fresh guide, “Electricity in Rust”. For those who aren’t looking for something quite so in depth, here’s a summary of the main things to know about this shocking new functionality. As with all new additions to the game, don’t be surprised if some of this information changes. We’ll keep stuff up to date as much as possible… View Full Guide Power generation and storage Before setting up those laser traps and pressure pads, you’re going to need to generate some electricity and store it. For getting that electricity, you have two options: the Large Solar Panel or Wind Turbine. For storage, you have two choices, a Small or Large Battery. Keep in mind, all of the electric items (with the exception of the wire tool) are non-default blueprints. Connectivity Once you have a source of power, you’re going to need some way to connect the devices. Enter: the Wire Tool. This item is crafted with High Quality Metal and facilitates the flow of electricity through various power-hungry pieces of equipment. To work with wire, equip it then left click on an attachment cube of one of the devices you’d like to connect (it looks like an off white box which expands and turns yellow when you point at it). From there you can left click on the wall to pin the wire (cable management anyone?) and guide the wire to the other item you’d like to connect. Wall in the way? No problem, simply walk around to the other side and the wire will go straight through. Each run of a wire can travel up to 30 meters or 16 pinned points. The wire tool itself has an unlimited amount of wire at the moment, so go nuts! Switch it up Next up, you probably want some ability to toggle this electricity on and off. For that, we’ve got a couple options: switch, pressure pad, laser detector, and timer - each one is pretty self explanatory as far as what it does. Mount them and hook up a wire to the input and output. Drop some logic Now that you’ve got a power source, switch, and some wire, you may want to step it up a notch with some logic. For this we’ve got an array of items such as a AND / OR / XOR Switches, Blocker, Counter, and Memory Cell. These items open up a ton of opportunities for lighting set ups, traps, tracking, and more. You might want to brush up on your electrical engineering skills though, the complexity can go up drastically as you add more things into the mix. …and more! There’s several other items which utilize electricity including a door controller (for opening and closing doors) and various wiring tools like a splitter, branch, and combiner. You can also run electricity to ceiling lights to operate them. Best of all, this is only the beginning, we expect more electrical items to be added in the future. M39 addedA new addition to the Rust arsenal has arrived! The M39 is a semi automatic military grade weapon. With a 20 round clip of 5.56 ammo and 3 attachment slots, this new rifle has greater range, deals more damage, and fires faster than its less militant cousin, the Semi Automatic Rifle. Like all other military grade weapons, this gun cannot be crafted or researched. At the moment, the only place to find one is in Bradley crates - this may change in the future. Underwear censorshipStreamers rejoice as Facepunch upped its game when it comes to hiding Newman's private parts. No longer must you rely on the temperamental pixelation of naughty bits - form fitting undergarments have been added as an option. To select, simply toggle the nudity setting on the bottom of the main options menu. Clatter HelmetA funky new helmet has made its way into the mix this month. To commemorate the launch of their newest game, Clatter, Facepunch has added this special item. Only available to those who purchase the game, the Clatter Helmet provides the same protection as a Bucket Helmet (and looks freaking cool to boot). Don’t expect to be prancing around after the fresh wipe in one of these quite yet as Clatter is not yet available for purchase on the Steam store. Stay tuned later in December once it releases for access to this exclusive new headgear. Ladders on cargo shipsBoarding the cargo ships which circle the waters of Rust has gotten a bit easier this update as ladders can now be placed anywhere on the cargo ship. AI TweaksThe AI in Rust has been buffed a bit with improvements to the NPC’s in Military Tunnels. Junkpile NPC’s will also now prefer to hug to cover rather than chase players over open terrain. Finally, when moving to maintain cover, it’s now ensured they are allowed to fire at will. Happy Birthday Rust!Rust is turning 5 in a couple days! To celebrate this occasion, a Birthday Cake item has been added. It functions similar to a Rock but deals a bit more damage. Word is you’ll spawn with this item on the actual birthday, December 11th. Other stuffOil rig monument didn’t quite make it in this month (expect to see it in the January update). Fixed ore spawn issues on custom maps with certain biome distributions Minor Hapis fixes / tweaks Storage boxes drop their items at the last position they took damage at
  3. Rustafied

    80 percent charged

    12:00am EST - Almost there! It’s a bit of a slow week for commits as the team is putting the final touches on the electricity update. We’ve seen commits trickle in so we are hopeful for a polished update with a smooth rollout. Our update preview stream goes live at 3pm EST. Follow @Rustafied for news throughout the day. Wired upThe wire tool now notifies you of errors such as being too far and the like. You can now also place wires through walls. This should allow for some interesting creations. Hunting bowThe hunting bow has received a change this week. No longer during a fight where you are continuously firing arrows will you suddenly need to stop to reload your bow. Additionally, the bow should feel more responsive. M39We had a small preview video last week showing off this new military grade rifle, no word on it’s status yet as it hasn’t made it to the staging branch. Other stuffFurther improvements to scientist AI Electrical branch has UI menu Oilrig progress
  4. Rustafied

    Turn down for watt

    12:00am EST - Work on bringing electricity to Rust continues this week as several new items have been added to the electric arsenal. There's also a new weapon and monument on the horizon. Our update preview stream goes live at 3pm EST. Follow @Rustafied for news throughout the day. Electrical work continuesHelk and team have been diligently adding to and improving on electricity in Rust. Along with a slew of other things, laser detectors range has been increased and the door manipulator is now working as intended when switched on and off rapidly. There’s also several new electrical objects in the mix. For more on all the electrical components coming with electricity, check out our previous post: Electricity in Rust! Large BatteryEnergy storage options have increased this week with the addition of the Large Battery. Like the Small Battery, this puppy stores electricity when hooked up to a power source. As you probably expected, the Large Battery just holds more than its younger sibling. Memory cellAn addition which opens up some interesting possibilities, a 1 bit storage component has been implemented. To quote this items description, “SET input will set the value to 1 CLEAR input sets the value to 0. Output will provide connected power if value is 1, Inverted output will provide connected power if value is 0. This is also known as a D-Type Flip Flop.” Electrical branchNot to be confused with the ‘branch’ of code a coder develops on, the Electrical Branch is a new object which allows you to branch power off from a main line by a set amount. Root combinerWhere the Branch splits power up, the Root Combiner joins two root electrical sources into a single signal. Helpful for stringing together low energy batteries or solar panels to produce higher power output. M39 Incoming!Tom has polished up some things with the newest weapon to grace Rust. Posting on his ArtStation page, he added some renders and a video: No word on exactly when this’ll make it in game, but I wouldn’t be surprised if it was in for the December 6th update. Other stuffOilrig work continues AI optimizations and improvements. Added hurt triggers to elevators so you're killed when they crush you.
  5. The numbers aren’t final yet - as the skins are still for sale till Thursday - but it is clear, Charitable Rust 2018 has raised over $30,000 charity: water! Over $11k in stream donationsWe started with an $10,000 goal on our Tiltify campaign for the 12 hour stream. After reaching that with around an hour to spare, the donations kept coming in and we reached a total of $11,600 on stream. A huge thank you to everyone who donated, tuned in, and spread the word about this campaign to help us not only meet, but beat our goals. Skin sales: still going!Thank you to our talented skin team, Helk, and the entire crew at Facepunch for partnering with us to get three skins on the item store, the proceeds of which go towards our goal also! If you haven’t already, it’s not too late to grab yours on the item store (available till Thursday). Although we don’t have an exact number at the moment, it’s estimated over $20,000 of the sales will be donated towards our goal. Once sales are complete, the proceeds will be donated to finalize the Tiltify campaign. Get the skins! Exact total coming soonGiven these two numbers, we can reliably say Charitable Rust has generated over $30,000 for charity: water this year. We’ll check back in soon with a final number once the skin sales are complete. Top donorsThank you to everyone who donated during the stream, and a special thank you to our top donors of the day: Rudeolph Grimmfang13 /r/playrust Mod and server team Kobalt Errn (Rusty Moose) Rustypot Tower CoconutB To our special guestsThis year was without a doubt a star studded affair! Thank you to every celebrity guest who showed up, including Tank Girl, Vertiigo, DyannaTV, ThatGermanGuy, RePug, CoconutB, hJune, SippyTango, AJ, Guacamole Jones, Miss Geek, irisk, DOA, Ser Winter, Trausi, Bizzlesnaff, Holdacious, mammoth, JonnySomthing, JuxtoG, AquaFPS, Shadowfrax, Ray C, MarkPLayz, Mister Flak, RePug, Ramsey, Vertiigo, Modgey, Welyn, Helk, Alistair, Holmzy, and everyone else! You all helped attract a huge audience and filled the day with awesome event after awesome event. On behalf of our VIP’sA special thank you goes out to every Rustafied VIP. It’s the VIP program which keeps Rustafied operating - without it we would not have the presence and servers which we do. We’ve saved some of the proceeds throughout the year for this and, on behalf of you all, Rustafied donated $1,800 during this event! To the production teamThis years event was by far the largest yet, and it took literally thousands of hours to set up the server, prizes, invites, and everything else which went into the production. From the bottom of my heart, thank you to the entire team which helped out. There are way too many of you to name, but you know who you are, and I love you all! Thank you to everyone elseThese acknowledgement posts are always difficult, especially with such a large event. So many people helped us reach (and beat) our goal, it is simply impossible to adequately acknowledge everyone. To all of you who donated, watched the stream, spread the word about the event, or participated in any way - I thank you. If I missed a special mention to someone in particular, I apologize, and please know that I am grateful for what you did. Didn't get your prize?A lot of people participated in various events throughout the day. In all the commotion, we were unable to track some people down. So, if you're owed a prize and we haven't reached out yet, please join the Charitable Rust Discord and message pandapuffs. Congratulations and thanks again to all who participated!
  6. Rustafied

    Charitable Rust is today!

    That’s right! The time is here - Charitable Rust is today! Starting at 11am EST, join us for our 12 hour live stream charity event, raising funds for charity: water. Check out the Charitable Rust skins now on the item store! All proceeds from sales of skins go to charity: water. Donate now Watch live video from Rustafied on www.twitch.tv
  7. Rustafied

    Charitable Rust is on Saturday!

    That’s right! The time has almost come - Charitable Rust is just around the corner. Starting at 11am EST this Saturday, join us for our 12 hour live stream charity event, raising funds for charity: water. All proceeds this year go to: All about electricityElectricity has made its way onto the staging branch this week. For a full summary of what to expect, check out our previous article.
  8. Rustafied

    Electricity in Rust!

    An exciting new dynamic is making its way in game this month - electricity has struck the staging branch. A work in progress, many electricity related items have been added, and the base of this new functionality is taking shape. This article summarizes the core components of electricity in Rust as it stands now. Keep in mind, this is still in active development, and much is subject to change prior to going live in the game. Given this, I’m not delving too deep into specific costs and numbers, as they are likely not finalized. Wire ToolThe fundamental connection between all these new items, the Wire Tool is a core component of electricity. To use it, simply equip, right click on an electrical object, select your choice on the wheel, and then connect to another object. You can also left click while dragging the wire to pin it to that part of the wall or floor. Small generatorThe first step to powering anything is to find a source of electricity of course! That’s where the small generator comes into play. Placed on the ground or a shelf, the small generator produces power for up to 3 external sources. At the moment, it doesn’t require any fuel, but I expect that to change prior to this functionality going live. Large Solar PanelAnother source of power, Large Solar Panels can be placed around and used to provide items electricity. As you probably guessed, this only provides power when the sun is actively hitting the panels. For example, if you attach a solar panel directly to a door controller, it’ll keep the door open during the day, then shut it at night. You can also connect solar panels to rechargeable batteries, to store the power for a later time (although that functionality may not be totally working as intended at the moment). Small Rechargeable BatteryNext on the list is the Small Rechargeable Battery. Connect it to a solar panel to charge up over time. You can then connect this to a switch or other electrical component to provide it with power. Simple lightOne obvious use of electricity is to keep the lights on in your base. Enter: the Simple Light. Mounted on a wall, the simple light provides a nice source of illumination when power is flowing. Laser detectorStepping into the realm of base defense, the laser detector is a gate which allows power to flow when someone has stepped in the beam. Pressure padIf you’ve always wanted a way to make doors less of a hassle, the Pressure Pad will surely interest you. Placed on the floor, this pad will allow power to pass though when a player is standing on it. This can easily be hooked up to door controllers to open doors automatically. Door controllerSpeaking of, the Door Controller allows for doors to open and close based on the source of power. When power is received, the door controller will open the attached door. When power is lost, it’ll close said door. SwitchThere have also been a number of switches and logic gates added for electricity. Most simplistic, the switch allows for power to pass through when in the on position and stops the flow of electricity when in the off position. And switchA slight variation of the simple switch, the And Switch will allow electricity to pass through only when both inputs receive power. Or switchSimilar to the And Switch, the Or Switch also has two power inputs. It, however, will allow electricity to pass through if either of the two inputs receives power. Timer switchThere is also a Timer Switch. As you probably can imagine, this switch will allow power to pass though for a period of time (around 10 seconds at the moment) and can be activated manually or via an active power input. SplitterNeed to spread the electricity around a bit? The splitter will be the tool of choice for you. With this device, you can split an electrical signal into 4 outputs. Keep in mind, this can only split power from a generator once, and can not split power coming from a splitter. BlockerAs the name implies, the Blocker can be used to block power. With 1 output and 2 inputs, the Blocker stops electricity from flowing if it’s receiving power from the other input. This can be utilized to set up some interesting situations, such as having lights turn on only when the sun has set.
  9. Rustafied

    Electricity is coming!

    12:00am EST - A new month of development is upon us and with it, electricity is on the horizon! Helk and team are in full swing to make this new dynamic a reality in the game. Let’s get into it… Electricity in progressA new branch called ‘electricity’ has been created this week. On it, we’re seeing many commits related to electrical components and detectors such as lasers, pressure pads, door controllers, and lights. There’s also been work on logic gate deployables like timers, splitters, conditional objects. All in all it appears as though the team is working towards having electricity in game in the very near future. It is not yet on staging, however, Helk told me he’s pushing to get merged in there as soon as possible. We’ll have a full write up on electricity shortly after this happens and keep you up to date throughout the month as it progresses. Balloon gibsVince has fixed some things around gibs for the new Hot Air Balloons. If you’re not aware, gibs are the little pieces objects break into when they are destroyed. Although the change doesn’t impact gameplay at all, you will notice some slightly different visuals when balloons get destroyed. Oil rig workVince is also working on the new offshore oil rig monument. Although we haven’t yet received any visuals related to this, it does appear as though some good progress is being made, meaning we may see this new monument in game as soon as December. Other stuffExposed NPC vending machines to SDK prefab list A ton more hidden commits (the suspense builds!)
  10. Rustafied

    Hot Air Balloons and SAM Sites incoming!

    12:00am EST - Update day has arrived and we’ve got a new mode of air transportation, surface to air missiles, and a new type of Cargo Ship entering the game. As with all updates, a forced map wipe will occur when the patch goes live (no forced BP wipe). There is no set time for the update to hit, however, it tends to occur between 2pm and 5pm EST. Our update stream goes live at 3pm EST. Follow @Rustafied for news throughout the day. Hot Air BalloonsThe first ever mode of air transportation in Rust has arrived! Hot Air Balloons allow multiple players to float up in the air and travel around the game in a way never before possible. With roughly 16 spawning at a time on a normal (4k) map size, you’ll find deflated balloons randomly as you wander the landscape. Like Rowboats and RHIBs, the amount of Hot Air Balloons which spawn is changes based on the servers map size. To fly one, simply add some low grade into the fuel storage (look up when in the basket to access) and then hit the big red button to ignite. Once inflated, the balloon will lift off the ground and travel in the direct the wind takes it. Controlling where you go is a bit tricky as there is no steering per say. Instead, you’ll want to track the wind direction using the flags attached to the basket. As you go up, the flags tend to go in a clockwise direction. Once the flags are pointing where you want to go, kill the ignition. As you start to go down, the flags start going counter clockwise. To continue heading in the direction you want, you can toggle the ignition on and off to keep the flag pointed generally where you want to go. It appears the higher you get up, the faster the wind changes, making it harder to steer. As far as fuel consumption is concerned, it takes about 4 low grade to inflate the balloon initially and then costs roughly 15 low grade for each minute of ignition. Although there is only one slot to place fuel in on the top, there is a small wood storage (which looks like a stash) in one corner to hold extra fuel or any other goodies you collect during your travels. Once you’re air born, maintaining altitude and course isn’t all you’ll have to worry about. Along with the new SAM Sites targeting you (see more on those below), players are able to shoot you down with their guns - although not easily. Each bullet currently does about 5 damage. With a total of 1500 health, the Hot Air Balloon requires hundreds of bullets to be fully brought down just by guns. A SAM Site, on the other hand, does about 50 damage per hit, making them a much more viable way to take down this new form of air transportation. Thankfully, it is possible to repair the Balloon while you’re in it with a hammer and some cloth (5 cloth regains around 50 hp per hit). Keep in mind, like building blocks, there is a cool down period after damage is dealt before you can repair. As you’re flying around, you’ll want to avoid obstacles such as water towers, bases, and high tension power poles. Also keep an eye on that ignition, as it will automatically turn off after 60 seconds of being on. With regards to storing your Hot Air Balloon securely once you’ve got one, your guess is as good as mine. Although you can build around it, landing back inside said building is a very difficult proposition. You also can’t place code locks on any part of the Hot Air Balloon, so there isn’t any obvious way to lock people out. Your best bet might be just to set up a Turret to secure the area. Keep in mind, the Hot Air Balloon will decay over time when left outside, so you’ll want to keep an eye on its health. As with all first iterations of items to the game, balance, tweaks, and bug fixes are expected. We’ll keep this post as up to date as possible as said changes occur. SAM sitesTo balance out this newfound air superiority (overstatement? maybe…) Helk has added surface to air missile sites. Able to be purchased at the Compound for 500 scrap, SAM Sites can be deployed on foundations or floors and automatically target any nearby Hot Air Balloons. Using a new type of ammo to the game (see below), SAM Sites unleash a barrage of missiles at any nearby target. Shooting in bursts of 6, these sites lock onto targets in a 360 degree view. After a short reload time, they will continue to fire as long as the target is in range (which is a pretty long distance). It currently takes around 30 rocket hits to take down a Hot Air Balloon, and keep in mind, these are not homing missiles, so not every rocket fire results in a hit. Also, as with any new addition, these numbers are subject to change. SAM Sites have 1000 hp and can be destroyed with explosives, guns, and tools (with enough patience). They can also be repaired and picked up. Repair costs metal frags and hqm and heals 75 hp while picking up one damages the SAM Site by 350 hp. You’ll also find some static SAM Sites around as 4 have been added to the top of the building at Launch Site. If you damage them enough, they start smoking and stop functioning for a period of time. SAM AmmoNo SAM Site would be complete without a healthy dose of ammunition. SAM Ammo can be purchased right along with the SAM Site themselves at the Compound. 6 rounds will run you 75 scrap, but remember to stock up, because ammo goes fast with these sites. Unlike, the SAM Site itself, this ammo can be researched and crafted. Here are the details: Crafting cost 1 pipe 30 gunpowder Amount per craft 6 shells Crafting time 10 seconds Research cost 75 scrap Workbench required Level 2 Cost at Compound 75 scrap for 6 Cargo Ship changesThere have been some significant changes to Cargo Ships this update. Along changes to loot and the addition of a new below deck area, there is a completely new variation of the Cargo Ship itself! This new type of ship features Chinooks, tanks, and various different cargo on the deck. Below deck you’ll find find various new loot including an Elite Crate. In total, you’ll find 4 military crates, 4 square wood crates, 1 locked crate, and 1 elite crate on each Cargo Ship. The variant of ship which spawns is random each time the server event starts. Tactical Glove nerfTactical Gloves will be slightly less beneficial with this update as the aimsway reduction has been reduced from 100% to 80%. L96 nerfThe newest military grade gun has recieved a bit of a nerf this month. Along with decreasing its durability, Helk has increased the price of the L96 from 500 to 700 scrap at Bandit Town. New Rowboat modelThe Rowboat has a fresh new look as it is no longer using a model purchased off the Unity asset store. Instead, it is now a custom created model for Rust. A purely aesthetic change, the Rowboat still has all the same functionality as before. Other stuffHalloween drops / content disabled Pumpkins only have one season Jumpsuit model has been started New oil rig monument being worked on Alternative versions of the Cargo Ship are in process New Server: EU Medium IIIDue to popular demand, I’m happy to announce the launch of our newest server: EU Medium III. Like the other medium servers, this will feature a bi-weekly map wipe, 4k map, and 200 slots. If you’re looking for some fresh BP wipe action after the update, come check it out on the official list! Charitable Rust 2017: November 17th!For the fourth year in a row, we’re hosting our annual charity event, Charitable Rust, on Saturday, November 17th. With all the proceeds this year going to charity: water, we’re excited to blow our previous donation amounts out of the, well, water! Check out charitablerust.com for more information and view our trailer video below.
  11. Rustafied

    Charitable Rust: November 17th!

    November 17th will be this year's Charitable Rust event - mark your calendars! For the fourth consecutive year, we're putting on a 12 hour live stream event to benefit charity. All the proceeds this year will go to charity: water. If you're not familiar, they bring clean water to people in need. Did you know that 1 in 10 people lack access to clean water? We’re helping charity: water on their mission to change that. Charitable Rust will take place on a custom event server with slews of giveaways and prizes, along with a full day of action including PvP events, mini-games, parkour challenges, mazes, races, and much more. If you’re interested in streaming or promoting the event, please check out our press kit. Great Halloween event!A huge thank you to everyone who helped us stress test our servers for Charitable Rust by participating in our Halloween Event last Saturday. Missed our Halloween event and still want to help test? We opened the event server back up for people to mess around on, so hop in and check it out! connect 216.52.143.207:28088
  12. Rustafied

    SAM Site's are here!

    12:00am EST - We’ve got some interesting new air defenses entering the game this week along with a new Rowboat model and improvements to the Hot Air Balloon. Our update preview stream goes live at 3pm EST. Follow @Rustafied for news throughout the day. SAM Site addedWith the imminent addition of Hot Air Balloon, Helk has introduced a new form of air defense to the game this week. SAM Sites (i.e. surface to air missile sites) can now be spawned on the staging branch. They are in a very ‘work in progress’ state at this point, leaving much of the specifics up in the air (so to speak). At the moment, they target Hot Air Balloons and Chinooks, unleashing a relentless - and endless - barrage of rockets once locked on. Helk shared with me some plans for the future, so here’s the lowdown: It will be for sale (like at Bandit Town or Compound) It might also be a craftable item It will have a new ammo type (or types) The team is shooting to get this in for the update next week (along with the Hot Air Balloon) Keep in mind, this is all subject to change prior to going live. We’ll keep you posted as we get closer to the update. In the meantime, if you’d like to try this out on the staging branch (and you have moderator privileges), you can spawn one in using the following command: spawn sam_site Hot Air Balloon inflationAlong with a new ground effect, the Hot Air Balloon has had an inflation process added. Now instead of the balloon always being full, it starts off deflated completely. Once the ignition button inside is pressed, it’ll slowly fill the balloon up. When fully inflated, the Hot Air Balloon will start to float away. Expect more specifics on the Hot Air Balloon to come to light next week as we get closer to the update. New Rowboat modelThe Rowboat is no longer using a model purchased off the Unity asset store. Instead, it is now a custom created skin for Rust. It doesn’t appear as though any stats or functionality has been changed with the Rowboat, it simply has a new look. Impostors optimizationA new form of optimization is being worked on in the form of impostor meshes. Impostors are basically a lower polygon, 2d version of a 3d object. Using them can greatly reduce strain on systems, thereby improving FPS. Diogo is working on a separate branch at the moment, optimizing various impostors for trees. Although we can’t quite test the results yet, this could potentially improve performance greatly - especially on lower end computers. Other stuffA new style of Cargo ship is being worked on NRE fix for Scarecrows Fixed Scarecrow not re-equipping Sickle after throwing a beancan Tweaked Scarecrow take-damage modifiers Rustafied Halloween Event is this Saturday!We’re running a community Halloween event this Saturday, October 27th from 6pm to 8pm EST. Join us for some spooky games and awesome prizes (including 6 months of Platinum VIP on our servers!). Rustafied Halloween Event Saturday October 27th 6pm to 8pm EST
  13. Rustafied

    Rust Halloween is here!

    2:30pm EST - The Rust Halloween event is currently on staging and set to go live tomorrow (Friday). With it comes some familiar murdering faces from previous years along with a ton of spooky new items. Our update preview stream goes live at 3pm EST. Follow @Rustafied for news throughout the day. Scarecrows!Similar to the Murderer NPC’s from last year’s Halloween, Scarecrow NPC’s have been added! Not only do they look cooler, they have more armor and better weapons. They also throw beancans and pitchforks at you with great velocity. As far as loot is concerned, these NPC’s - upon being killed - drop similar items to that of a barrel (minus the scrap). You’ll still find a couple of Scientist NPC’s in your travels, but it appears most of the have been replaced by these Murderers. Funny side note: the Scientists and Murders will fight and kill each other (which could be the cause of seeing less Scientists around). New itemsA slew of new items have been added for this event. Many are default blueprints, however, some you’ll have to buy in the item store or find in loot around the map. Keep in mind, much of this still needs a balance pass, so expect some things to change. Butcher knifeBasically a clone of the Bone Knife, the Butcher Knife is a cheap weapon which is good for throwing and harvesting. It is a default blueprint and costs 30 bones to craft. PitchforkSimilar to a spear, the Pitchfork has a long attack range and can be thrown at your enemies. It is a default blueprint and costs 300 wood to craft. Cursed CauldronAnother spooky form of campfire has arrived. The Cursed Cauldron emits a green glow and some bubbling noises when lit. It is a default blueprint and costs 100 wood to craft. Small Candle SetA cheap new source of light is here! The Small Candle Set only costs 100 wood and doesn’t require any fuel at the moment to stay lit. It is a default blueprint and costs 100 wood to craft. Large Candle SetLike the Small Candle Set, the Large Candle Set emits light with no source of fuel. It is a default blueprint and costs 100 wood to craft. A Barrel CostumeSome new attire has arrived with this Halloween event. The Barrel Costume allows you to dress like - you guessed it - a barrel. Vision is limited while wearing (think Heavy Plate Helmet) but it’s great for hiding as you can crouch and look just like a barrel placed on the ground. This item is not a default blueprint so it’ll probably go on sale on the item store sometime soon. SickleA clone of the Metal Hatchet, the Sickle appears as though it’ll be a tool for sale on the item store once the patch goes live. Fogger-3000Another item which is not a default blueprint, the Fogger-3000 looks and behaves just like a fog machine you’d rent from a party supply store. Running on low grade fuel, it creates a good amount of smoke and can be turned on and off. Graveyard FenceYou can now build your own graveyard with the trusty new Graveyard Fence. Not only can you demarcate where your dead are buried, these fences may come in handy during PvP. They stack to 10, can be deployed quickly, and allow you to shoot through the iron rods (most of the time). These are not a default blueprint at the moment so you’ll probably see them hit the item store tomorrow. Spooky SpeakerA new audio source, the Spooky Speaker emits random creepy sounds when on. No fuel or power required, but you can turn it off if you want a break from the maniacal laughs and what-not. It is a default blueprint and costs 100 wood to craft. Strobe lightWarranting a new seizure warning when you load the game, a strobe light has been added. It is definitely bright, and will potentially bring out your most epileptic of emotions. Along with being able to turn it on and off, you can also adjust the speed. This is not a default blueprint. Spooky soundsThe cherry on top of the spooky ambiance sundae occurs after the sun sets as several creepy ambient sounds have been added to night time. New warningWhen you open your game after the patch (or on staging today) you’ll notice a nifty new warning. Presumably to go along with the addition of the Strobe Light, you now seriously must watch out for seizures (seriously).
  14. Rustafied

    Hot Air Balloons!

    12:00am EST - An exciting new mode of transportation is on the horizon - literally! Hot Air Balloons are making their first appearance on staging this week along with a couple fixes miscellaneous fixes and such. Our update preview stream goes live at 3pm EST. Follow @Rustafied for news throughout the day. Hot Air Balloon on stagingThat’s right! The Hot Air Balloon is on the staging branch… technically. At the moment, it doesn’t do much other than float around after you spawn it, so much of its functionality is still in development. Spawned via the ‘spawn hotair’ command in console, the Hot Air Balloon quickly lifts into the sky, randomly travelling higher and higher until the inevitable POP! Just kidding, it just despawns. Of course, this is not its final form. According to Helk, the Hot Air Balloon will not only be available for purchase, you’ll be able to craft them too. Once in your possession, you’ll deploy, board, and take to the sky’s! Looking around the interior, you see a red ‘ignite’ button on one handrail along with some makeshift controls up top. How exactly you pilot this new vehicle remains to be seen. The cost and other specifics also remain to be seen. That said, the team is making some great progress on this, so I wouldn’t be surprised if they are fully inflated and ready to go come the November 1st update. As always, we’ll keep you posted with its development throughout the month. L-96 admireNewest weapon in the game, the L-96 has received its admire animation. Like all other weapons, simply press ‘b’ while holding one to see for yourself (after the November update that is). Cargo ship fixesAfter being added last week, the newest server event has gotten some expected fixes. Mainly, the developers fixed the trajectory of arrows when fired on the cargo ship during a turn. Hidden goings-onAs with the previous weeks, there have been tons of “This commit has been marked private, so it is hidden.” What exactly are the developers hiding? Although there are some rumors circling the community, there has been no official word from Facepunch on exactly what this body of work entails. Other stuffMore work on AI. Possible update to Unity
  15. Rustafied

    All Hands on Deck!

    12:20am EST - We’re at the halfway point of the development month for Rust and the team is cranking on this new server event. Our update preview stream goes live at 3pm EST. Follow @Rustafied for news throughout the day. Cargo ship progressThe primary focus for most of the team this week has been on the upcoming cargo ship server event. As you may recall, this large new vessel traverse the waters of Rust, stocked with scientists and loot. Players will be able to board the cargo ship, PvP, grab some loot, maybe engage a scientist or two, then depart with their plunder. A large percentage of the commits this week were towards the cargo ship branch, which is still not merged with staging. So although we can’t experience it in game quite yet, we can get a sense for some of what has been worked on. Along with handling the pathfinding of the ship itself, the team is tackling the extra level of complication added when you have what basically amounts to a large monument slowly moving around the map. Not only does it need know where the ship can and cannot go, it needs to track and match the velocity of all individual items (players, deployables, etc.) along with it. This can especially be challenging when you have to track projectiles such as thrown objects (which is still on the todo list). Long and short, some great progress is being made on this new server event and it’s likely we’ll see it in game for the October 4th update. In the meantime, Helk sent me a quick video of him running around the cargo ship: AI improvementsPål did some work on improving AI this week. Not only did he fix several errors and compile issues, he has made it so NPC’s now also support custom waypoint pathing instead of the default navmesh form of navigation. This will give the dev team the ability to set custom routes for NPC’s to navigate if they so choose. New plantsIt appears some new plants are on the horizon as Damian has been working on art and styles of a potato plant. Looking at the roadmap you can see Farming 3.0 is right around the corner, so expect it to become a large dynamic of gameplay in the coming months. Hidden commitsAnother week of sizeable amounts of hidden commits. What is hidden behind these commits? Is it optimization? Antihack improvements? A fundamentally shifting new gameplay dynamic everyone will lose their shit over how it will totally ruin the game and then get used to in a day of playing? Only time will tell… Other stuffGarage door easier to open/close when placed near ladder hatch Metal shop front exploit fix

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